
Its akin to the tempest sorcery, but for the opposite reason. The sorcery is probably the sorcery that needs the most forethought and awareness when you use it. The spell can also be blocked, deflected, and consumed entirely by other classes dropping your damage off a cliff with little to no warning. The damage fall off and spread make it close to useless at most ranges beyond close where all other gauntlets are just as effective besides Conduit and Frost. The gauntlet spell begs new and old players to spam it but in reality spamming it is the exact opposite of what you should do with it. Next is probably what everyone reading this would argue with me for days over, but is clear in this list the Toxicologist. The Tempest class focuses on mobility and kiting your opponent so the class forces you to work on your spacing, evasivness, and decision making. Thats potentially its only flaw being so useful using it for a single reason just feels like a waste. The sorcery is also somewhat spammable but often times you'll regret spamming it wishing you used it for something else. You are almost always better off having a high damage offhand and using that as your primary source of damage. However its difficult to do anything damage-wise with it solely as its damage is low and the falloff range is very close and steep. It has an element of spam with its spell firing fast and having a very forgiving hitbox. Stone, Pyro, and Conduit fall into the half of classes I would generalize as the spam classes. The conduit class itself just lends into the gauntlets strengths giving flat damage and utility in very simple passive abilities. The recent change to its hitbox made hitting it very reliable for anyone who can center the cast.
Spellbreak best class for free#
The sorcery is nice as a spam tool for free 20 damage unless your opponent actively dodges or you wiff. The spell is much harder to hit with but dedicated players and anyone who uses slow-to-medium fire rate rifles in other shooter games will feel right at home here. Ultimately both are very effective in the hands of a skilled player and a player who simply spams their abilities. The Pyro sorcery is also not entirely hard to handle as it covers a large area and lasts for a long time granting the caster multiple avenues for playstyle. Pyro's spell is very similar to other games rocket launcher making it feel familiar but it fires faster. Stone the class however does include unique mana and shield management mechanics that make the class and guantlet somewhat difficult at higher levels of play. Stone's spell and sorcery requires simple timing and aiming straight ahead. Stone and Pyro are generally considered the easiest.
